Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FSkeletalMeshLODRenderData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODRenderData.h |
Include | #include "Rendering/SkeletalMeshLODRenderData.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshLODRenderData.cpp |
void InitResources
&40;
bool bNeedsVertexColors,
int32 LODIndex,
TArray< class UMorphTarget &42; > & InMorphTargets,
USkinnedAsset &42; Owner
&41;
Remarks
Initialize the LOD's render resources.
Parameters
Name | Description |
---|---|
Parent | Parent mesh |