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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FSkeletalMeshLODRenderData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODRenderData.h |
Include | #include "Rendering/SkeletalMeshLODRenderData.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshLODRenderData.cpp |
void BuildFromLODModel
&40;
const FSkeletalMeshLODModel &42; InLODModel,
TConstArrayView< FSkeletalMeshVertexAttributeInfo > InVertexAttributeInfos,
ESkeletalMeshVertexFlags InBuildFlags
&41;
Remarks
Initialize render data (e.g. vertex buffers) from model info
Parameters
Name | Description |
---|---|
InLODModel | The model to build the render data from. |
InVertexAttributeInfos | The vertex attributes to possibly include and their stored data type. |
InBuildFlags | See ESkeletalMeshVertexFlags. |