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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FSkeletalMeshLODModel
Syntax
TMap< int32, FSkelMeshSourceSectionUserData > UserSectionsData
Remarks
When user change section data in the UI, we store it here to be able to regenerate the changes Note: the key (int32) is the original imported section data, because of BONE chunk the size of this array is not the same as the Sections array. Use the section's OriginalDataSectionIndex to index it.