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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FSkeletalMeshLODModel
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h |
Include | #include "Rendering/SkeletalMeshLODModel.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshLODModel.cpp |
void UpdateChunkedSectionInfo
&40;
const FString & SkeletalMeshName
&41;
Remarks
This function will update the chunked information for each section. Only old data before the skeletal mesh build refactor should need to call this function.