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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FSkeletalMeshLODModel
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h |
Include | #include "Rendering/SkeletalMeshLODModel.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshLODModel.cpp |
void SyncronizeUserSectionsDataArray
&40;
bool bResetNonUsedSection
&41;
Remarks
Make sure user section data is present for every original sections