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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FSkeletalMeshLODModel
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h |
Include | #include "Rendering/SkeletalMeshLODModel.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshLODModel.cpp |
void Serialize
&40;
FArchive & Ar,
UObject &42; Owner,
int32 Idx
&41;
Remarks
Special serialize function passing the owning UObject along as required by FUnytpedBulkData serialization.
Parameters
Name | Description |
---|---|
Ar | Archive to serialize with |
Owner | UObject this structure is serialized within |
Idx | Index of current array entry being serialized |