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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FSkeletalMeshLODModel
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h |
| Include | #include "Rendering/SkeletalMeshLODModel.h" |
void Empty()
Remarks
Empty the skeletal mesh LOD model. Empty copy a default constructed FSkeletalMeshLODModel but will not copy the BulkDataReadMutex which will be the same after