Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FSkeletalMeshLODModel
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h |
| Include | #include "Rendering/SkeletalMeshLODModel.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshLODModel.cpp |
static void CopyStructure
(
FSkeletalMeshLODModel * Destination,
const FSkeletalMeshLODModel * Source
)
Remarks
Copy one structure to the other, make sure all bulk data is unlock and the data can be read before copying.
It also use a private mutex to make sure it's thread safe to copy the same source multiple time in multiple thread.