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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FSkeletalMeshLODModel
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h |
Include | #include "Rendering/SkeletalMeshLODModel.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshLODModel.cpp |
static void CopyStructure
&40;
FSkeletalMeshLODModel &42; Destination,
const FSkeletalMeshLODModel &42; Source
&41;
Remarks
Copy one structure to the other, make sure all bulk data is unlock and the data can be read before copying.
It also use a private mutex to make sure it's thread safe to copy the same source multiple time in multiple thread.