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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FSkeletalMeshImportData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
| Include | #include "Rendering/SkeletalMeshLODImporterData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/SkeletalMeshLODImporterData.cpp |
static FSkeletalMeshImportData CreateFromMeshDescription
&40;
const FMeshDescription & InMeshDescription
&41;
Remarks
MeshDescription always contains color, normal and tangent data by default. Therefore, while iterating over the vertices, we check if at least one normal/tangent vector is not a zero vector and the color is not white, then we set the corresponding bHasNormals/bHasTangent/bHasVertexColors flags to true.