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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FSkeletalMeshImportData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
Include | #include "Rendering/SkeletalMeshLODImporterData.h" |
Source | /Engine/Source/Runtime/Engine/Private/Rendering/SkeletalMeshLODImporterData.cpp |
void CopyLODImportData
&40;
TArray< FVector3f > & LODPoints,
TArray< SkeletalMeshImportData::FMeshWedge > & LODWedges,
TArray< SkeletalMeshImportData::FMeshFace > & LODFaces,
TArray< SkeletalMeshImportData::FVertInfluence > & LODInfluences,
TArray< int32 > & LODPointToRawMap
&41; const
Remarks
Copy mesh data for importing a single LOD
Parameters
Name | Description |
---|---|
LODPoints | vertex data. |
LODWedges | wedge information to static LOD level. |
LODFaces | triangle/ face data to static LOD level. |
LODInfluences | weights/ influences to static LOD level. |