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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FSkeletalMeshImportData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
| Include | #include "Rendering/SkeletalMeshLODImporterData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/SkeletalMeshLODImporterData.cpp |
void AddMorphTarget
(
FName InMorphTargetName,
const FMorphTargetLODModel & InMorphTargetModel,
const TArray < uint32 > & InVertexMap
)
Remarks
Add morph target data from UMorphTarget in case there was none on the mesh itself.