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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h |
| Include | #include "Rendering/SkeletalMeshLODModel.h" |
Syntax
struct FSkelMeshSourceSectionUserData
Remarks
Structure containing all the section data a user can change.
Some section data also impact dependent generated LOD, those member should be add to the DDC Key and trig a rebuild if they are change.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bCastShadow | This section will cast shadow | |
| bool | bDisabled | If disabled, we won't render this section | |
| bool | bRecomputeTangent | This section will recompute tangent in runtime | |
| bool | bVisibleInRayTracing | If true, this section will be visible in ray tracing effects. | |
| FClothingSectionData | ClothingData | Clothing data for this section, clothing is only present if ClothingData.IsValid() returns true | |
| int16 | CorrespondClothAssetIndex | INDEX_NONE if not set. | |
| int32 | GenerateUpToLodIndex | The LOD index at which any generated lower quality LODs will include this section. | |
| ESkinVertexColorChannel | RecomputeTangentsVertexMaskChannel | Vertex color channel to use to mask recompute tangent |
Constructors
| Type | Name | Description | |
|---|---|---|---|
| End DDC members. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FSkelMeshSourceSectionUserData & | GetSourceSectionUserData
(
TMap< int32, FSkelMeshSourceSectionUserData >& UserSectionsData, |
||
| bool |