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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FSkelMeshSourceSectionUserData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h |
Include | #include "Rendering/SkeletalMeshLODModel.h" |
static FSkelMeshSourceSectionUserData & GetSourceSectionUserData
&40;
TMap< int32, FSkelMeshSourceSectionUserData > & UserSectionsData,
const FSkelMeshSection & Section
&41;