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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODRenderData.h |
| Include | #include "Rendering/SkeletalMeshLODRenderData.h" |
Syntax
struct FSkelMeshRenderSection
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32 | BaseIndex | The offset of this section's indices in the LOD's index buffer. | |
| uint32 | BaseVertexIndex | The offset into the LOD's vertex buffer of this section's vertices. | |
| bool | bCastShadow | This section will cast shadow | |
| bool | bDisabled | Disabled sections will not be collected when rendering, controlled from the source section in the skeletal mesh asset | |
| TArray< FBoneIndexType > | BoneMap | The bones which are used by the vertices of this section. | |
| bool | bRecomputeTangent | This section will recompute tangent in runtime | |
| bool | bVisibleInRayTracing | If true, this section will be visible in ray tracing effects. | |
| FClothingSectionData | ClothingData | Clothing data for this section, clothing is only present if ClothingData.IsValid() returns true | |
| TArray< TArray< FMeshToMeshVertData > > | ClothMappingDataLODs | The cloth deformer mapping data to each of the required cloth LOD. | |
| int16 | CorrespondClothAssetIndex | INDEX_NONE if not set. | |
| FDuplicatedVerticesBuffer | DuplicatedVerticesBuffer | Index Buffer containting all duplicated vertices in the section and a buffer containing which indices into the index buffer are relevant per vertex | |
| uint16 | MaterialIndex | Material (texture) used for this section. | |
| int32 | MaxBoneInfluences | Max # of bones used to skin the vertices in this section | |
| uint32 | NumTriangles | The number of triangles in this section. | |
| uint32 | NumVertices | The number of vertices in this section. | |
| ESkinVertexColorChannel | RecomputeTangentsVertexMaskChannel | Which channel for masking the recompute tangents |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| int32 | |||
| int32 | |||
| bool |
Deprecated Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FMeshToMeshVertData > | ClothMappingData_DEPRECATED | The extra vertex data for mapping to an APEX clothing simulation mesh. |