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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FReductionBaseSkeletalMeshBulkDa-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
| Include | #include "Rendering/SkeletalMeshLODImporterData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/SkeletalMeshLODImporterData.cpp |
void SaveReductionData
(
FSkeletalMeshLODModel & BaseLODModel,
TMap < FString , TArray < FMorphTargetDelta > > & BaseLODMorphTargetData,
UObject * Owner
)
Remarks
Store a new raw mesh in the bulk data.