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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FRawSkeletalMeshBulkData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
Include | #include "Rendering/SkeletalMeshLODImporterData.h" |
Source | /Engine/Source/Runtime/Engine/Private/Rendering/SkeletalMeshLODImporterData.cpp |
void UseHashAsGuid
&40;
class UObject &42; Owner
&41;
Remarks
Uses a hash as the GUID, useful to prevent creating new GUIDs on load for legacy assets.