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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FRawSkeletalMeshBulkData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
Include | #include "Rendering/SkeletalMeshLODImporterData.h" |
bool IsBuildDataAvailable&40;&41; const
Remarks
Returns true if the last import version is enough to use the new build system. WE cannot rebuild asset if we did not previously store the data