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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FPositionVertexBuffer > API/Runtime/Engine/Rendering/FPositionVertexBuffer/Init
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/PositionVertexBuffer.h |
| Include | #include "Rendering/PositionVertexBuffer.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PositionVertexBuffer.cpp |
void Init
&40;
const TArray< FStaticMeshBuildVertex > & InVertices,
bool bInNeedsCPUAccess
&41;
Remarks
Initializes the buffer with the given vertices, used to convert legacy layouts.
Parameters
| Name | Description |
|---|---|
| InVertices | The vertices to initialize the buffer with. |