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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FPositionVertexBuffer > Init
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/PositionVertexBuffer.h |
Include | #include "Rendering/PositionVertexBuffer.h" |
Source | /Engine/Source/Runtime/Engine/Private/PositionVertexBuffer.cpp |
void Init
&40;
const TArray< FStaticMeshBuildVertex > & InVertices,
bool bInNeedsCPUAccess
&41;
Remarks
Initializes the buffer with the given vertices, used to convert legacy layouts.
Parameters
Name | Description |
---|---|
InVertices | The vertices to initialize the buffer with. |