Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FPositionVertexBuffer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/PositionVertexBuffer.h |
| Include | #include "Rendering/PositionVertexBuffer.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PositionVertexBuffer.cpp |
bool AppendVertices
(
const FStaticMeshBuildVertex * Vertices,
const uint32 NumVerticesToAppend
)
Remarks
Appends the specified vertices to the end of the buffer true if append operation is successful
Parameters
| Name | Description |
|---|---|
| Vertices | The vertex data to be appended. Must not be nullptr. |
| NumVerticesToAppend | How many vertices should be added |