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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FPositionVertexBuffer
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/PositionVertexBuffer.h |
Include | #include "Rendering/PositionVertexBuffer.h" |
Source | /Engine/Source/Runtime/Engine/Private/PositionVertexBuffer.cpp |
bool AppendVertices
&40;
const FStaticMeshBuildVertex &42; Vertices,
const uint32 NumVerticesToAppend
&41;
Remarks
Appends the specified vertices to the end of the buffer true if append operation is successful
Parameters
Name | Description |
---|---|
Vertices | The vertex data to be appended. Must not be nullptr. |
NumVerticesToAppend | How many vertices should be added |