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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/NaniteResources.h |
| Include | #include "Rendering/NaniteResources.h" |
Syntax
struct FPackedCluster
Remarks
Packed Cluster as it is used by the GPU.
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32 | AttributeOffset_BitsPerAttribute | Members needed by materials. | |
| uint32 | BitsPerIndex_PosPrecision_PosBits_NormalPrecision_TangentPrecision | ||
| FVector3f | BoxBoundsCenter | ||
| FVector3f | BoxBoundsExtent | ||
| uint32 | ColorBits_GroupIndex | ||
| uint32 | ColorMin | ||
| uint32 | DecodeInfoOffset_HasTangents_Skinning_NumUVs_ColorMode | ||
| uint32 | Dummy0 | ||
| uint32 | Dummy1 | ||
| uint32 | Dummy2 | ||
| uint32 | ExtendedDataOffset_Num | ||
| uint32 | Flags | ||
| FVector4f | LODBounds | Members needed for culling. | |
| uint32 | LODErrorAndEdgeLength | ||
| uint32 | NumTris_IndexOffset | ||
| uint32 | NumVerts_PositionOffset | Members needed for rasterization. | |
| uint32 | PackedMaterialInfo | UV0 Offset: 8, UV1 Offset: 8, UV2 Offset: 8, UV3 Offset: 8. | |
| FIntVector | PosStart | ||
| uint32 | UVBitOffsets | ||
| uint32[4] | VertReuseBatchInfo |