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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FMotionVectorSimulation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/MotionVectorSimulation.h |
| Include | #include "Rendering/MotionVectorSimulation.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/MotionVectorSimulation.cpp |
void SetPreviousTransform
&40;
USceneComponent &42; Component,
const FTransform & SimulatedPreviousTransform
&41;
Remarks
- Assign a simulated previous frame transform for the specified component. Overwrites any existing simulated transform.
-
Previous simulated transforms are only valid for the frame on which they were added, and are removed on the next frame
Parameters
| Name | Description |
|---|---|
| Component | The Component to assign the previous transform to |
| SimulatedPreviousTransform | The simulated transform that this component had on the last frame |