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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FMorphTargetVertexInfoBuffers
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/MorphTargetVertexInfoBuffers.h |
| Include | #include "Rendering/MorphTargetVertexInfoBuffers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/MorphTargetVertexInfoBuffers.cpp |
void InitMorphResources
(
EShaderPlatform ShaderPlatform,
const TArray < FSkelMeshRenderSection > & RenderSections,
const TArray < UMorphTarget * > & MorphTargets,
int NumVertices,
int32 LODIndex,
float TargetPositionErrorTolerance
)