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Unreal Engine C++ API Reference > Runtime > Engine > Rendering
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
Include | #include "Rendering/SkeletalMeshLODImporterData.h" |
Syntax
struct FMeshFace
Variables
Type | Name | Description | |
---|---|---|---|
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uint32[3] | iWedge | Textured Vertex indices. |
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uint16 | MeshMaterialIndex | Source Material (= texture plus unique flags) index. |
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uint32 | SmoothingGroups | 32-bit flag for smoothing groups. |
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FVector3f[3] | TangentX | |
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FVector3f[3] | TangentY | |
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FVector3f[3] | TangentZ |