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Unreal Engine C++ API Reference > Runtime > Engine > Rendering
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
Include | #include "Rendering/SkeletalMeshLODImporterData.h" |
Syntax
struct FMaterial
Remarks
Raw data material.
Variables
Type | Name | Description | |
---|---|---|---|
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TWeakObjectPtr< UMaterialInterface > | Material | The actual material created on import or found among existing materials, this member is not serialize, importer can found back the material |
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FString | MaterialImportName | The material name found by the importer |