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Unreal Engine C++ API Reference > Runtime > Engine > Rendering
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
Include | #include "Rendering/SkeletalMeshLODImporterData.h" |
Syntax
struct FJointPos
Remarks
A bone: an orientation, and a position, all relative to their parent.
Variables
Type | Name | Description | |
---|---|---|---|
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float | Length | For collision testing / debug drawing... |
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::FTransform3f | Transform | |
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float | XSize | |
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float | YSize | |
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float | ZSize |