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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FDuplicatedVerticesBuffer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshDuplicatedVerticesBuffer.h |
| Include | #include "Rendering/SkeletalMeshDuplicatedVerticesBuffer.h" |
void Init
&40;
const int32 NumVertices,
const TMap< int32, TArray< int32 >> & OverlappingVertices
&41;