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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FDuplicatedVerticesBuffer
- FRenderResource::GetFriendlyName()
- FDuplicatedVerticesBuffer::GetFriendlyName()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshDuplicatedVerticesBuffer.h |
| Include | #include "Rendering/SkeletalMeshDuplicatedVerticesBuffer.h" |
virtual FString GetFriendlyName&40;&41; const
The resource's friendly name. Typically a UObject name.