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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FCustomRenderPassBase
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/CustomRenderPass.h |
| Include | #include "Rendering/CustomRenderPass.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/CustomRenderPass.cpp |
void PostRender
(
FRDGBuilder & GraphBuilder
)
Remarks
Called after the pass is rendered on render thread, use it for post processing tasks such as applying additional shader effects to the render target.