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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FCoarseMeshStreamingManager
- IStreamingManager::SetDisregardWorldResourcesForFrames()
- FCoarseMeshStreamingManager::SetDisregardWorldResourcesForFrames()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/NaniteCoarseMeshStreamingManager.h |
| Include | #include "Rendering/NaniteCoarseMeshStreamingManager.h" |
virtual void SetDisregardWorldResourcesForFrames
&40;
int32 NumFrames
&41;
Remarks
Don't stream world resources for the next NumFrames.