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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FCoarseMeshStreamingManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Rendering/NaniteCoarseMeshStreamingManager.h |
| Include | #include "Rendering/NaniteCoarseMeshStreamingManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/NaniteCoarseMeshStreamingManager.cpp |
void AddUsedStreamingHandles
(
TArray < CoarseMeshStreamingHandle > & UsedHandles
)
Remarks
Add the used streaming handles used by a single FSceneRenderer - called on RenderThread