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Description
Refresh Physics Asset Change
Physics Asset has been changed, so it will need to recreate physics state to reflect it Utilities functions to propagate new Physics Asset for InSkeletalMesh
| Name | RefreshSkelMeshOnPhysicsAssetChange |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
void RefreshSkelMeshOnPhysicsAssetChange
(
const USkeletalMesh * InSkeletalMesh
)
Parameters
| Name | Remarks |
|---|---|
| InSkeletalMesh | SkeletalMesh that physics asset has been changed for |