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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RecordOrEmitMaterialShaderMapKey
(
FMaterialKeyGeneratorContext& Context, |
Creates a ShaderKey for a given a shader map id, or saves and loads the fields of the ShaderMapId for creating the ShaderKey later. | MaterialShaderType.h | |
void RecordOrEmitMaterialShaderMapKey
(
FMaterialKeyGeneratorContext& Context, |
Alternate arguments for RecordOrEmitMaterialShaderMapKey: Support being called with const& when emitting or saving. | MaterialShaderType.h | |
void RecordOrEmitMaterialShaderMapKey
(
FMaterialKeyGeneratorContext& Context, |
MaterialShaderType.h |
RecordOrEmitMaterialShaderMapKey(FMaterialKeyGeneratorContext &, FMaterialShaderMapId &, FMaterialShaderParameters &)
Description
Creates a ShaderKey for a given a shader map id, or saves and loads the fields of the ShaderMapId for creating the ShaderKey later.
| Name | RecordOrEmitMaterialShaderMapKey |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShaderType.h |
| Include Path | #include "MaterialShaderType.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
void RecordOrEmitMaterialShaderMapKey
(
FMaterialKeyGeneratorContext & Context,
FMaterialShaderMapId & ShaderMapId,
FMaterialShaderParameters & ShaderParameters
)
RecordOrEmitMaterialShaderMapKey(FMaterialKeyGeneratorContext &, const FMaterialShaderMapId &, const FMaterialShaderParameters &)
Description
Alternate arguments for RecordOrEmitMaterialShaderMapKey: Support being called with const& when emitting or saving.
| Name | RecordOrEmitMaterialShaderMapKey |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShaderType.h |
| Include Path | #include "MaterialShaderType.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
void RecordOrEmitMaterialShaderMapKey
(
FMaterialKeyGeneratorContext & Context,
const FMaterialShaderMapId & ShaderMapId,
const FMaterialShaderParameters & ShaderParameters
)
RecordOrEmitMaterialShaderMapKey(FMaterialKeyGeneratorContext &, FMaterialShaderMapId &, FMaterialShaderParameters &&)
| Name | RecordOrEmitMaterialShaderMapKey |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShaderType.h |
| Include Path | #include "MaterialShaderType.h" |
void RecordOrEmitMaterialShaderMapKey
(
FMaterialKeyGeneratorContext & Context,
FMaterialShaderMapId & ShaderMapId,
FMaterialShaderParameters && ShaderParameters
)