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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ReadPackedVector
(
FVector3f& Value, |
Engine/NetSerialization.h | ||
bool ReadPackedVector
(
FVector3d& Value, |
Engine/NetSerialization.h |
ReadPackedVector(FVector3f &, FArchive &)
| Name | ReadPackedVector |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetSerialization.h |
| Include Path | #include "Engine/NetSerialization.h" |
template<int32 ScaleFactor, int32 MaxBitsPerComponent>
bool ReadPackedVector
(
FVector3f & Value,
FArchive & Ar
)
ReadPackedVector(FVector3d &, FArchive &)
| Name | ReadPackedVector |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetSerialization.h |
| Include Path | #include "Engine/NetSerialization.h" |
template<int32 ScaleFactor, int32 MaxBitsPerComponent>
bool ReadPackedVector
(
FVector3d & Value,
FArchive & Ar
)