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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TMap< int32, _ValueType > QualityLevelProperty::ConvertQualtiyLevelData
(
const TMap< EPerQualityLevels, _ValueType >& Data |
PerQualityLevelProperties.h | ||
TMap< EPerQualityLevels, _ValueType > QualityLevelProperty::ConvertQualtiyLevelData
(
const TMap< int32, _ValueType >& Data |
PerQualityLevelProperties.h |
QualityLevelProperty::ConvertQualtiyLevelData(const TMap< EPerQualityLevels, _ValueType > &)
| Name | QualityLevelProperty::ConvertQualtiyLevelData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PerQualityLevelProperties.h |
| Include Path | #include "PerQualityLevelProperties.h" |
namespace QualityLevelProperty
{
template<typename _ValueType>
TMap < int32, _ValueType > QualityLevelProperty::ConvertQualtiyLevelData
(
const TMap < EPerQualityLevels , _ValueType > & Data
)
}
QualityLevelProperty::ConvertQualtiyLevelData(const TMap< int32, _ValueType > &)
| Name | QualityLevelProperty::ConvertQualtiyLevelData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PerQualityLevelProperties.h |
| Include Path | #include "PerQualityLevelProperties.h" |
namespace QualityLevelProperty
{
template<typename _ValueType>
TMap < EPerQualityLevels , _ValueType > QualityLevelProperty::ConvertQualtiyLevelData
(
const TMap < int32, _ValueType > & Data
)
}