Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ProfilingDebugging
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- UHealthSnapshotBlueprintLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ProfilingDebugging/HealthSnapshot.h |
| Include | #include "ProfilingDebugging/HealthSnapshot.h" |
Syntax
UCLASS (MinimalAPI)
class UHealthSnapshotBlueprintLibrary : public UBlueprintFunctionLibrary
Constructors
| Type | Name | Description | |
|---|---|---|---|
UHealthSnapshotBlueprintLibrary
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | LogPerformanceSnapshot
(
const FString SnapshotTitle, |
Writes a snapshot to the log. | |
| void | Begins capturing FPS charts that can be used to include performance data in a HealthSnapshot. | ||
| void | Stops capturing FPS charts only if StartHealthSnapshotChart has first been called. |
Constants
| Name | Description |
|---|---|
| PerformanceChart | The performance chart we register with the engine for tracking |