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Unreal Engine C++ API Reference > Runtime > Engine > ProfilingDebugging > FMallocLeakReporter
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ProfilingDebugging/MallocLeakReporter.h |
Include | #include "ProfilingDebugging/MallocLeakReporter.h" |
Source | /Engine/Source/Runtime/Engine/Private/ProfilingDebugging/MallocLeakReporter.cpp |
void Start
&40;
int32 FilterSize,
float ReportOnTime
&41;
Remarks
Starts tracking allocations.
Parameters
Name | Description |
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