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Unreal Engine C++ API Reference > Runtime > Engine > ProfilingDebugging > FHealthSnapshot
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ProfilingDebugging/HealthSnapshot.h |
Include | #include "ProfilingDebugging/HealthSnapshot.h" |
Source | /Engine/Source/Runtime/Engine/Private/ProfilingDebugging/HealthSnapshot.cpp |
virtual void CapturePerformanceStats
&40;
const FPerformanceTrackingChart &42; GameplayFPSChart
&41;
Remarks
Snapshots performance stats if the given tracking chart is filled with FPS charting data (MeasuredPerfTime > 0)