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Struct containing one seconds worth of accumulated ping data (for averaging) NOTE: Maximum PingCount is 7, and maximum PingSum is 8191 (1170*7)
| Name | PingAvgData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h |
| Include Path | #include "GameFramework/PlayerState.h" |
Syntax
struct PingAvgData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PingAvgData() |
Default constructor | GameFramework/PlayerState.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PingCount | uint8 | The number of accumulated pings | GameFramework/PlayerState.h | |
| PingSum | uint16 | The sum of all accumulated pings (used to calculate avg later) | GameFramework/PlayerState.h |