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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsField > API/Runtime/Engine/PhysicsField/UPhysicsFieldComponent
- UActorComponent::OnUnregister()
- USceneComponent::OnUnregister()
- UPhysicsFieldComponent::OnUnregister()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsField/PhysicsFieldComponent.h |
| Include | #include "PhysicsField/PhysicsFieldComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsField/PhysicsFieldComponent.cpp |
virtual void OnUnregister&40;&41;
Remarks
Called when a component is unregistered. Called after DestroyRenderState_Concurrent and OnDestroyPhysicsState are called.