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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsField > UPhysicsFieldComponent
- UActorComponent::OnUnregister()
- USceneComponent::OnUnregister()
- UPhysicsFieldComponent::OnUnregister()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsField/PhysicsFieldComponent.h |
Include | #include "PhysicsField/PhysicsFieldComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsField/PhysicsFieldComponent.cpp |
virtual void OnUnregister&40;&41;
Remarks
Called when a component is unregistered. Called after DestroyRenderState_Concurrent and OnDestroyPhysicsState are called.