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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsField > API/Runtime/Engine/PhysicsField/FPhysicsFieldResource
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsField/PhysicsFieldComponent.h |
| Include | #include "PhysicsField/PhysicsFieldComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsField/PhysicsFieldComponent.cpp |
FPhysicsFieldResource
&40;
const int32 TargetCount,
const TArray< EFieldPhysicsType > & TargetTypes,
const FPhysicsFieldInfos::BufferOffsets & VectorTargets,
const FPhysicsFieldInfos::BufferOffsets & ScalarTargets,
const FPhysicsFieldInfos::BufferOffsets & IntegerTargets,
const FPhysicsFieldInfos::BufferOffsets & PhysicsTargets,
const TStaticArray< FIntVector4, 32, 16 > & PhysicsBounds,
const bool bBuildClipmap
&41;
Remarks
Default constructor.