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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsField > API/Runtime/Engine/PhysicsField/FPhysicsFieldResource
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsField/PhysicsFieldComponent.h |
| Include | #include "PhysicsField/PhysicsFieldComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsField/PhysicsFieldComponent.cpp |
void UpdateResource
&40;
FRHICommandListImmediate & RHICmdList,
const TStaticArray< int32, EFieldPhysicsType::Field_PhysicsType_Max+1 > & TargetsOffsetsDatas,
const TArray< int32 > & NodesOffsetsDatas,
const TArray< float > & NodesParamsDatas,
const TArray< FVector > & TargetsMinDatas,
const TArray< FVector > & TargetsMaxDatas,
const float TimeSeconds,
const TArray< FVector4 > & BoundsMinDatas,
const TArray< FVector4 > & BoundsMaxDatas,
const TStaticArray< int32, EFieldPhysicsType::Field_PhysicsType_Max+1 > & BoundsOffsetsDatas
&41;
Remarks
Update RHI resources.