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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsField > API/Runtime/Engine/PhysicsField/FPhysicsFieldResource
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsField/PhysicsFieldComponent.h |
| Include | #include "PhysicsField/PhysicsFieldComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsField/PhysicsFieldComponent.cpp |
void UpdateBounds
&40;
const TArray< FVector > & TargetsMin,
const TArray< FVector > & TargetsMax,
const TStaticArray< int32, EFieldPhysicsType::Field_PhysicsType_Max+1 > & TargetOffsets,
const TStaticArray< int32, EFieldPhysicsType::Field_PhysicsType_Max+1 > & BoundsOffsets
&41;
Remarks
Update Bounds.