Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsField > API/Runtime/Engine/PhysicsField/FPhysicsFieldInstance
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsField/PhysicsFieldComponent.h |
| Include | #include "PhysicsField/PhysicsFieldComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsField/PhysicsFieldComponent.cpp |
void InitInstance
(
const TArray < EFieldPhysicsType > & TargetTypes,
const bool bBuildClipmap
)
Remarks
Initializes the instance for the given resource. FPhysicsFieldInstance
Parameters
| Name | Description |
|---|---|
| TextureSize | The resource texture size to be used. |