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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/USkeletalBodySetup
Syntax
UPROPERTY (EditAnywhere, Category=BodySetup)
bool bSkipScaleFromAnimation
Remarks
If true we ignore scale changes from animation. This is useful for subtle scale animations like breathing where the physics collision should remain unchanged