Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UPhysicsThrusterComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsThrusterComponent.h |
| Include | #include "PhysicsEngine/PhysicsThrusterComponent.h" |
Syntax
class UPhysicsThrusterComponent : public USceneComponent
Remarks
Used with objects that have physics to apply a force down the negative-X direction ie. point X in the direction you want the thrust in.
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | ThrustStrength | Strength of thrust force applied to the base object. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UPhysicsThrusterComponent
(
const FObjectInitializer& ObjectInitializer |
Overridden from UActorComponent
| Type | Name | Description | |
|---|---|---|---|
| void | OnRegister () |
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called. | |
| void | TickComponent
(
float DeltaTime, |
Function called every frame on this ActorComponent. |