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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/UPhysicsSettings
Syntax
UPROPERTY (Config, EditAnywhere, Category=Optimization)
bool bSuppressFaceRemapTable
Remarks
If true, the internal physx face to UE face mapping will not be generated. This is a memory optimization available if you do not rely on face indices returned by scene queries.